



So when an indie darling and successful card-based title like Slay the Spire made its way to the Switch, I had to take up arms and join the quest myself. But I’ve since come to acknowledge the appeal of the genre, and sink way more time into a few games than I probably should. After all, I was something of a low-tech roguelike fan, myself. It might be surprising to hear that, until I started playing roguelikes in earnest on the Switch, I was a bit skeptical of the concept. My MtG days gradually evolved into browsing TappedOut and ordering what cards suited my tastes, and the thrill of randomized loot vanished. One might say it was the excitement of the unexpected. The experience of buying a booster pack of MtG cards was always a thrill- though there was a level of predictability in the wave of cards on the shelf, as well as the distribution of rarity within the pack itself, you never truly knew what you were going to get, or if it would even synergize well with what you currently own. This was one of this reviewer’s earlier passions, though I also experienced a resurgence in interest during my years at college, when vampires, werewolves, and zombies were all the rage in Innistrad. One could marvel at the artwork, creatures, and actions depicted on these cards, but they could also craft them into devious decks highlighting certain themes. Back in the 90’s, one of the more accessible resources for delving into fantastic realms was trading card games, specifically Magic: The Gathering, among others.
